The Story

A ninety-minute immersive theatre experience set across 17 rooms of a decaying Victorian mansion. 100 guests per performance. Four unreliable narrators. And behind the walls, hidden laboratories that nobody expects to find.

01 — The Premise
Everyone in This House is Lying to You
100 guests arrive at a Victorian ball. Chandeliers, champagne, candlelight. Then the doors lock. Four characters each claim to know the truth about what happened in this house — who disappeared, what was done to them, and why it was covered up. Each one takes a group of 25 guests deeper inside to prove it. The stories don't match. The rooms change between visits. And somewhere behind the walls, something else is watching. The question isn't whether the house is hiding something. It's whether you trust the person showing you.
The Grand Ballroom — Victorian Ball

The Grand Ballroom

Chandeliers, candlelight, a Victorian ball in full swing. This is the world every guest steps into.

The Grand Ballroom — The Collision

The Collision

The same room, two hours later. Cables and monitors have overtaken the grandeur. Two realities destroying each other.

The Structure

Four Narrators, Four Versions

Each character leads 25 guests through a different wing of the house, telling a different version of events. Every narrator is unreliable. Every version contradicts the others. A single visit only gives you half the picture.

The Character Swap

The Story Flips at the Interval

Halfway through the evening, every group follows a different narrator. Your new character takes you back through rooms you've already visited, but now the story is completely different. The objects mean different things. The rooms feel wrong.

The Fracture

Behind the Walls

In groups of just 12, guests find hidden doors into spaces that shouldn't exist. Pristine research laboratories with CCTV footage of themselves. Their photos printed and filed. The aesthetic shock is total: candlelight to strip lighting, dark wood to white surfaces. The guests are the experiment.

02 — The Rooms
17 Rooms. Two Realities.
Every room in the house exists in two states. The Victorian surface that guests see when they first arrive, and the hidden truth underneath. During the show, the house physically transforms around the audience. Small details — a wire tucked behind a picture frame, a vent that shouldn't be there, a surface that feels too smooth — have been seeded throughout from the very beginning.
The Chapel — Victorian Before
The Chapel — Takeover After

The Chapel

Stained glass and candlelight. A space that feels sacred and untouched. Then the transformation: cables snake across the altar, equipment is bolted to the pews, and the chapel becomes a monitoring station. The stained glass is still there, but now it illuminates something clinical.

The Kitchen — Victorian Before
The Kitchen — Takeover After

The Kitchen

Cast iron pans and copper kettles. A working hearth with real heat. After the transformation, the copper is gone and server racks line the walls. Sensor arrays sit where the crockery was. The hearth still glows, but the warmth is coming from heat sinks.

The Conservatory — Victorian Before
The Conservatory — Takeover After

The Conservatory

Wicker furniture and climbing plants beneath a glass roof. After the transformation, cables hang from the ceiling, portable monitoring equipment fills the floor, and the glass walls become projection surfaces. The plants are still growing through it all.

The Hidden Laboratory Hidden Behind the Walls

The Research Laboratories

Eight pristine labs concealed behind the Victorian walls, accessed through hidden doors that guests discover in groups of just 12. Each lab reveals a different piece of a covert research programme: CCTV footage of the guests filmed that evening, photographs printed and filed, waveform data from sensors embedded in the house. The house sits on a threshold between dimensions, and someone has been studying it. Repeat visitors discover different labs each time.

The Nursery

The Nursery

A child's room that never aged

The Study

The Study

Where the bargain was struck

The Wine Cellar

The Wine Cellar

The deepest point of the house

The Ballroom

The Ballroom

Where it begins and ends

Every object in the house exists in three layers: the Victorian story, the character's lie, and the laboratory truth. Repeat visitors discover all three.

03 — The Experience
How the Evening Moves
The show breathes in and out. Grand communal scenes give way to intimate rooms of 25, then 50, then back to 100, then down to just 12. Each contraction is smaller and more intense than the last, building towards the Fracture where everything breaks open.
Beat 1
100
Guests

The Opening Ball

All 100 guests arrive at a grand Victorian ball. Champagne, music, candlelight. It feels like a celebration. Then the atmosphere shifts. The doors lock. The four characters step forward, each claiming to know what really happened in this house, and each one leads a group of 25 into a different wing.

Beat 2
25
× 4 Groups

Exploration I

Four groups, four wings, four narrators. Each character leads 25 guests through a different part of the house, telling a different version of events. The rooms feel intimate. The stories feel personal. None of them agree.

Beat 3
50
× 2 Groups

The Séance

Two separate séance rooms, each holding 50 guests. Far more claustrophobic than one room of 100. One is benevolent. One is hostile. Which one you experience depends on your narrator.

Beat 4
100
Together

The Interval

All guests reunite. The house transforms around them while they compare notes and realise their stories don't match. The set physically changes during this beat — rooms rearrange, details shift, objects move.

Beat 5
100
Together

The Reconnection

A grand gathering that pulls everyone back together. Tension is high. The cracks between the narratives are starting to show, and the house itself feels different.

Beat 6
25
× 4 Groups

The Character Swap

Groups reform with different characters. Your new narrator takes you through rooms you've already visited, but the house has transformed and the story is completely different. By the end, every guest has heard two contradicting versions of events. Both felt true. Both had evidence.

Beat 7
12
× 8 Groups

The Fracture — Lab Reveal

Each group of 25 splits in half. Roughly 12 guests follow their actor through a hidden door into a space that should not exist: a pristine research laboratory behind the Victorian walls. Hidden cameras have been recording the guests all evening. Their photos are printed and filed. The haunting is real, but someone found it first, and a covert research programme has been studying what comes through. Each of the 8 labs reveals a different piece of the puzzle.

Beat 8
100
Finale

The Collision

All 100 guests pour back into the Grand Ballroom. But the room is no longer one thing. The Victorian set is tearing apart — behind the wallpaper, clinical white walls are visible. A gas lamp flickers next to a fluorescent tube. Monitors show waveform data through cracked screens. The two worlds are colliding. Then: total darkness. Silence. One by one, candles relight. The house is restored. As if nothing happened.

Was the laboratory real? Was the Victorian house the illusion? Or was the laboratory the illusion? The house — as always — never answers.

04 — The Repeat Mechanism
Why Guests Come Back
This isn't a show you see once. The structure is designed so that each visit only reveals a fraction of what's really happening. The rest is what brings them back.
Visit 1

Two of Four Narrators

Each visit pairs you with two characters out of four. Your narrator in Act One, a different one after the swap. Four possible pairings before you repeat a combination.

Visit 2+

Different Labs, Different Truth

Each of the 8 labs reveals a different piece of the research. Repeat visitors discover different labs each time, gradually piecing together the full programme and what it means.

Three Layers

Every Object Tells Three Stories

Every prop and detail in the house exists in three layers: the Victorian story, the character's lie, and the laboratory truth. You can't see all three in one visit.

05 — Venue & Build
A Victorian Mansion Inside a London Warehouse
The same approach Punchdrunk used in Woolwich: lease an industrial shell and build the entire set inside it. The set is self-contained and does not depend on the building's structure. If a lease ends, the set can be relocated — protecting the capital investment.
1,100m²
Footprint
~90 min
Show Duration
4m+
Ceiling Height
17
Rooms
Venue Cross-Section Victorian mansion built inside an industrial barn shell
Cross-section showing Victorian rooms and hidden laboratories inside the barn structure

Target areas: Woolwich, Tottenham Hale, Bermondsey, Hackney Wick, Old Kent Road, Stratford. Full detailed floor plans available on request.

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contact@immersivecore.co.uk