Business Plan & Investment • Immersive Core
Why This Makes Money

A full-scale Victorian mansion built inside a London warehouse. Four narrators, each telling a different lie. No guest sees more than 25% of the show in a single visit. The rest? That's what brings them back.

£2.1M
Capital Required
100
Guests / Show
25%
Seen Per Visit
41%
Scaled EBITDA Margin
£2.17M
Scaled EBITDA
Download Full Prospectus (PDF) ↓
01 — Investment Thesis
Three Revenue Engines
Veil House doesn't rely on a single audience or a single visit. It draws from three sources of demand that compound over time.
Engine One — The Draw

A Destination Experience

A full-scale Victorian mansion built inside a warehouse. Hidden laboratories behind the walls. CCTV footage of yourself. London attracts over 20 million tourists a year, many actively seeking unique cultural experiences. Sleep No More became a New York landmark. The Burnt City became a London cultural event. Veil House is designed to sit alongside them — a premium, story-driven attraction that sells on concept alone.

Engine Two — Word of Mouth

The Kind of Thing People Talk About

The concept is inherently shareable. Guests who discover hidden labs, find surveillance footage of themselves, or piece together contradictory stories will talk about it. That organic reach is the most efficient marketing channel in experiential entertainment and it drives audience growth without proportional spend. Every guest becomes a referral.

Engine Three — Repeat Visits

You Can't See It All in One Night

Each guest follows one of four narrators and sees roughly 25% of the show per visit. The content genuinely changes depending on which path you take. The financial model works at an average of 2–3 visits, but even a single return visit significantly increases lifetime value per guest. Comparable London experiences like Phantom Peak achieve 25–30% repeat rates. Repeat visits are a bonus on top of the core model, not a dependency.

Why Small Capacity Works

You Don't Need to Fill the O2

100 guests, 10-18 shows per week, 48 weeks per year. That's up to 86,400 tickets annually at full capacity — in a city of 9 million residents and over 20 million annual tourists. At 70% occupancy in Year 1, Veil House needs roughly 33,600 tickets. Between local demand, tourism, word of mouth, and return visits, the audience pool is vast relative to the venue's small footprint. For context, that's fewer tickets than a single sold-out week of a major West End show.

Who This Is For

Primary

25–40 Experience Seekers

Urban professionals who already spend on theatre, escape rooms, and premium nights out. London has 2.4 million people in this age bracket. Veil House needs fewer than 10,000 of them per year.

Secondary

Tourists & Visitors

London's 20 million annual tourists increasingly seek out unique, “only in this city” cultural experiences over traditional sightseeing. Immersive attractions are already a proven draw — Sleep No More became a must-do for New York visitors. Veil House targets the same psychology: a destination experience that sells on concept alone.

Tertiary

Corporate & Private Hires

Team-building events, client entertainment, and exclusive private hires. Corporate bookings generate premium revenue at higher margins and fill midweek capacity that might otherwise run lighter. The venue's intimate scale makes it ideal for high-end group experiences.

Go-to-Market

How We Sell 23,000 Tickets

The £300k pre-opening marketing budget is deployed across four channels. First, a targeted PR and press campaign — 8–12 press-night performances generate reviews, features, and social coverage before the public opening. Second, influencer and creator partnerships: 50–80 creators across horror, theatre, and London lifestyle verticals receive preview invitations, seeding organic content across platforms where experience-seekers already browse. Third, ongoing performance marketing via Meta, Google, and TikTok targets the 2.4 million 25–40-year-olds in London with interests in theatre, escape rooms, and premium experiences. Fourth, the experience itself is the most powerful channel — every guest who discovers a hidden lab, finds CCTV footage of themselves, or pieces together conflicting stories becomes an unpaid evangelist. Word of mouth is the dominant driver for every successful immersive venue and Veil House is structurally designed to amplify it.

Defensibility

Why This Is Hard to Copy

The moat isn't the idea — it's the execution. Building Veil House requires £2.1M in capital, specialist construction, a bespoke narrative architecture across 17 rooms and hidden laboratories, and an integrated technical system linking CCTV, atmospheric controls, and guest-flow choreography. A competitor would need to commit similar capital, time, and creative depth before selling a single ticket. Beyond the build, the brand itself becomes a defensive asset — Veil House would be the first purpose-built repeat-visit immersive in London, and first-mover advantage in experiential entertainment is powerful. Sleep No More ran for 14 years before closing in January 2025. Being first matters.

02 — Proven Market
This Category Already Works
Immersive theatre is not speculative. The economics are proven at scale. What's missing is a format built intentionally for repeat visits.

Sleep No More

Punchdrunk • New York
Run14 yrs (closed Jan 2025)
Avg ticket$200 (£160)
Shanghai licence8-year international run

The Burnt City

Punchdrunk • London (Woolwich)
Venue100,000 sqft warehouse
Tickets£55–£88
Venue refit£31M

Veil House

The difference
Repeat mechanicBuilt in from day one
Build cost£2.1M (not £31M)
ModelIntimate, premium, 100-cap

Sleep No More ran for 14 years on word-of-mouth alone before closing in January 2025. Its international expansion to Shanghai demonstrates that licensing is a realistic path once a format is proven. Punchdrunk spent £31M building The Burnt City in Woolwich — which closed after just 18 months. Their replacement, Lander 23, is a 90-minute gaming hybrid, not immersive theatre. The live immersive category in London is effectively empty. Veil House takes the same proven format and builds it leaner, with a repeat-visit mechanic designed in from the start.

03 — The Numbers
Financial Model
Year 1 opens with 10 shows per week (2 per day, 5 days), scaling to 18 shows/week from Year 2. £65 tickets sit below The Burnt City (£55–88) and Sleep No More ($200). All costs verified against current London market rates.

Capital Required: £2.1M

Scenic Construction (17 rooms)£750,000
AV, Lighting & Tech Infrastructure£275,000
Working Capital (6 months)£400,000
Property (deposit + 3mo rent)£150,000
Pre-Opening Marketing£150,000
Props, Costumes & Dressing£120,000
Fees & Contingency (~13%)£255,000
Total£2,100,000
Scenic construction covers 17 rooms tiered by complexity: 2 large hero rooms at £65k each, 6 medium rooms at £45k, 5 small exploration rooms at £30k, 4 labs at £40k. AV covers CCTV, show control, lighting, sound, atmospheric systems, and guest-flow technology. The ~13% contingency provides headroom for material cost variation. Working capital covers 6 months of operating runway including founder salary during ramp-up.

Annual Revenue — Year 1 (Conservative)

70
Guests / Show (70%)
£65
Avg Ticket Price
10
Shows per Week
48
Weeks per Year
Ticket Sales (70 guests × £65 × 10 shows × 48 weeks)£2,184,000
Bar & Beverages (£8/head)£268,800
VIP / Premium Tickets (~7% upgrade rate)£100,000
Merchandise & Case Files (£4/head)£134,400
Private Hires & Corporate (~12 events/year)£80,000
Total Annual Revenue (Year 1)£2,767,200

Operating Costs

Costs are split between fixed (incurred regardless of occupancy) and variable (scaling with guest numbers). Rent is the single largest variable between potential sites — the model below shows how different rent levels affect the bottom line.

Fixed Costs (10 Shows/Week)
Rent & Business Rates£450,000
Cast (18 performers + 2 SMs)£684,000
Core FOH & Tech Staff£200,000
Management Salaries£160,000
Ongoing Marketing£180,000
Ticketing & Platform Fees£109,000
Admin, Insurance, Utilities£110,000
Total Fixed£1,893,000
Variable Costs (at 70% Occupancy)
Maintenance & Consumables£73,000
Total Variable£73,000

How Rent Affects the Numbers

All other costs are identical. Only rent changes between scenarios. At 75% occupancy (scaled, 18 shows/week) with annual revenue of £5.31M:

Low RentMid RentHigh Rent
Annual Rent£200k£300k£450k
Total Op. Costs£2.89M£2.99M£3.14M
EBITDA£2.42M£2.32M£2.17M
Margin46%44%41%
Breakeven Occupancy~41%~42%~44%
London warehouse rents for ~12,000 sqft range from £18–30/sqft depending on location and specification. The base case (£450k) uses £25/sqft. Cast costs from UK Theatre/Equity Tier C 2025-26 rates with bottom-up NI and pension calculations. Management salaries cover Venue Director, Production Manager, Commercial Lead, and founder operating salary.

What If Occupancy Is Lower?

Fixed costs remain constant regardless of occupancy. Revenue and variable costs scale with guest numbers. Modelled at the base-case rent of £450k — the venue breaks even at approximately 50% occupancy in Year 1, and ~44% at scale.

ScenarioOccupancyRevenueOp. CostsEBITDAMargin
Breakeven~44%£3.10M£3.10M£00%
Downside60%£4.25M£3.12M£1.13M27%
Base case75%£5.31M£3.14M£2.17M41%
Upside85%£6.02M£3.15M£2.87M48%
All figures modelled at the base-case rent of £450k. 75% occupancy at 18 shows/week (scaled) is the operational target. Even at 60%, the venue still delivers £1.13M EBITDA at a 27% margin. At 85% the margin expands to 48%. At a lower-rent site, all EBITDA figures improve and breakeven drops to ~41%. Bar revenue is modelled conservatively at £8/head.

Five-Year Projection

Year 1 is a partial operating year (5 shows/week, ~38 weeks) while the show beds in. From Year 2, the venue scales to 6 shows per week. Years 3–5 reflect modest ticket price increases and mature-venue F&B uplift (£14/head bar, £6/head merch) as the brand establishes.

Y1Y2Y3Y4Y5
Shows / Week56666
Operating Weeks3848484848
Occupancy65%80%85%85%80%
Avg Ticket Price£85£85£88£90£90
Revenue£2.77M£5.31M£5.86M£6.00M£5.63M
EBITDA£801k£2.17M£2.66M£2.74M£2.37M
Cumulative EBITDA−£120k£532k£1.47M£2.46M£3.30M
Y2
Cashflow Positive
25%
Base Margin
£3.3M
5-Yr Cum. EBITDA
61%
5-Year ROI
Y1 is deliberately conservative: 5 shows per week, 65% occupancy, partial year. The −£120k operating loss is fully covered by the £680k working capital allocation. From Y2 the venue scales to 6 shows per week and the economics transform. Y5 occupancy drops to 80% to model natural audience maturity before IP refresh or expansion.

Investor Returns

Returns are realised through a combination of annual dividend distributions and an eventual trade sale. Dividend policy is phased: in Years 2–3, approximately 40% of post-tax EBITDA is distributed while retained earnings fund Venue 2 planning; from Year 4 onward, distributions increase to approximately 60% of post-tax EBITDA. At base case, investors could expect distributions of £200–250k per year in Years 2–3, rising to £350–400k from Year 4 as the venue matures.

Illustrative Exit — Single Venue

What a Trade Sale Could Look Like

Experiential leisure companies trade at 6–10× EBITDA. Average Y3–Y4 EBITDA of ~£2.7M implies a Year 5 valuation of £16–27M. Combined with cumulative dividends, total returns on £2.1M could reach £19–30M before EIS relief. With 30% EIS income tax relief reducing effective capital at risk to ~£1.47M, the effective return is even stronger. But the single venue is just the starting point.

Investment structure: The form of the investment — equity, revenue share, or a blend — is open for discussion. The model above is illustrative and would be refined with investors based on the agreed structure.

The Short Version

Why This Is Interesting

£2.1M in (effectively ~£1.47M after EIS relief), 41% margins from Year 2. The venue breaks even at 50% occupancy and delivers £2.17M scaled EBITDA. This raise is structured as an EIS-qualifying equity round — investors receive 30% income tax relief, with the first £250k potentially qualifying under SEIS (50% relief). In a city of 9 million residents and 20 million annual tourists, selling 24,000 tickets a year is realistic.

5x+ on the single venue alone. Full capital payback within Year 2. £2.17M EBITDA at steady state. A trade sale at 6–10× EBITDA in Year 5 implies a valuation of £16–27M.

The real upside is in the rollout. A second venue funded from cash flow plus one international licence takes the group to £1.5M+ EBITDA and a ~2.8× return. The creative IP already exists — scaling it is an execution play, not a creative gamble.

Investment structure is open for discussion. Equity, revenue share, or a blend — the model above is illustrative and would be refined with investors based on the agreed structure.

Download Full Prospectus (PDF) ↓

The Executed Upside: 2 Venues + Licensing

The single venue is the proof of concept. Capital is being raised with the explicit intention of rolling out a second venue and licensing the format once the first site proves the model. This is where the return profile shifts from solid to compelling.

The creative IP — the narrative structure, technical design, guest-flow system, and brand — already exists. A second venue doesn't require starting from scratch. It requires a warehouse and a build team. Lower property costs outside central London mean the second venue can be built for substantially less.

Group Projection: 2 Venues + 1 International Licence

Y1Y2Y3Y4Y5Y6Y7
Venue 1 EBITDA£801k£2.17M£2.66M£2.74M£2.37M£2.37M£2.37M
Venue 2 EBITDA£80k£520k£680k
Licence Revenue£250k£100k£100k£100k
Group EBITDA£801k£2.17M£2.66M£3.00M£2.63M£4.50M£4.80M
£1.5M
Avg Y6–Y7 Group EBITDA
Exit Multiple
£12.3M
Group Exit Valuation
~5.1×
5-Year Return on £2.1M
Venue 2 opens Year 5 (build begins Year 3 once Venue 1 proves out). Venue 2 funded from Venue 1 cash flow and retained earnings, not from the original raise. Dividend policy is phased — 40% payout in Years 2–3, rising to 60% from Year 4. The international licence (signed Y4) generates an upfront fee plus annual royalties — following the model proven by Sleep No More's 8-year Shanghai run.

Second Venue

Same creative blueprint, lower property costs. A UK regional city or outer London site. The build playbook already exists — reducing both cost and timeline for venue two.

International Licence

Sleep No More's Shanghai run proved licensing works for immersive theatre. Upfront fee plus annual royalties on a proven format — revenue with minimal capital outlay.

IP Refresh

The mansion is a platform for multiple narratives over time. Different characters, different story, same house. Fresh content resets the repeat-visit cycle without a fresh build — extending venue life indefinitely.

Acquisition

Operators like Merlin, ATG, and LW Theatres actively acquire proven experiential assets. A multi-venue operation with licensing revenue commands a premium multiple.

04 — Timeline
From Investment to Exit
Months 1–2

Company & Team

Legal setup, recruit Venue Director & Production Manager, begin venue search.

Months 2–4

Venue Secured

Lease signed. Technical drawings finalised. Planning & licensing submitted. This is the critical gating phase — if lease negotiation extends, the entire timeline shifts. Flexibility across 6+ target areas mitigates this risk.

Months 4–10

Build

Mezzanine, Victorian set, 8 labs, lighting, sound, CCTV, atmospheric systems.

Months 10–13

Rehearse & Preview

Cast, tech rehearsals, 8–12 preview shows, press nights.

Month 14

Opening Night

5 shows per week. The house opens its doors. Year 1 of operation begins (~38 weeks of performances in the first operating year).

Year 2

Steady State

Scale to 6 shows per week, 48 operating weeks. Target 80% occupancy. Cashflow positive, first dividend distributions to investors.

Years 3–4

Mature & Expand

EBITDA reaches £941k–£990k as brand matures. Evaluate and commence Venue 2 build. Secure first international licence agreement.

Years 6–7

Group Operation

Two venues trading plus licence revenue. Group EBITDA >£1.5M. Strategic exit or recapitalisation.

05 — Site Strategy
Where We Build & Who Builds It
Active site search is underway across East and South-East London. The venue requires approximately 1,100m² of clear-span warehouse space with 4m+ ceiling height, good transport links, and sui generis planning potential. Two representative sites illustrate the range of options available.

Lead Option: SEGRO Park, Hackney Wick (E3)

SEGRO Park Hackney Wick exterior SEGRO Park Hackney Wick aerial view
2,153m²
Total Area (23,170 sqft)
12m
Clear Internal Height
Zone 2
Hackney Wick Creative Quarter

New-build warehouse with 14,205 sqft warehouse floor, 3,530 sqft mezzanine, and 5,435 sqft office space. 12m clear height is ideal for the internal mezzanine set structure. Dark cladding and angular architecture suit the Veil House aesthetic with minimal external adaptation. Secure 30m gated yard provides queuing and pre-show staging space. BREEAM Outstanding target, EPC A+.

Located in London’s fastest-growing creative quarter — CRATE Brewery, The Yard Theatre, and Barge East are within walking distance. 57% degree-educated local population, £64k average household income. 18 minutes from Hackney Wick Overground, 6 minutes to Stratford by tube.

Budget Alternative: Meridian Trading Estate, Charlton (SE7)

Meridian Trading Estate exterior Meridian Trading Estate interior
~930m²
Warehouse Floor
5.5–7.7m
Clear Height (Rising to Apex)
Zone 3
Charlton Riverside Regeneration

End-of-terrace clear-span portal frame unit with large secure yard and loading access. Significantly lower rent (£222k/year vs. estimated £580–695k at Hackney Wick). Located within the 122-hectare Charlton Riverside regeneration zone — 5,000–7,000 new homes planned. Near North Greenwich tube (Jubilee line) and The O2. Lower eaves height limits set design options but the cost saving is substantial. Would require significant external work to match the venue aesthetic.

These are illustrative examples from an active search, not confirmed sites. Final site selection will be completed in Months 1–4 post-funding, with lease terms and planning viability as the primary selection criteria.

Delivery Partners

The build requires specialist expertise across immersive technology, scenic construction, and theatre engineering. We will commission competitive tenders from established firms in each discipline. The following are indicative of the calibre of partners we’ll engage.
Immersive Technology

Real-Time Systems & AV Integration

Conductr

Conductr — Creative innovation studio founded by Peter Cliff and Jos van der Steen (ex-Holovis). In-house design, engineering, software, and production. Concept to delivery under one roof. UK, US, and Middle East studios.

Holovis

Holovis — Global immersive technology specialists. Clients include Universal Studios, Disney, SeaWorld, and Netflix. UK HQ in the Midlands with offices in Orlando, Shanghai, and Abu Dhabi. Complex AV integration, real-time media, and data-driven content.

Scenic Construction

Set Build & Fabrication

Scena Pro

Scena Pro — 40+ years in creative construction and theming for theatre, museums, television, and immersive events. Full design-to-manufacture capability including automation systems.

Illusion Design & Construct

Illusion Design & Construct — London-based scenic fabrication. 196+ projects across immersive worlds, theatres, retail environments, and brand experiences. End-to-end from design through construction, technology, and installation.

Theatre Consultancy

Acoustics & Venue Engineering

Charcoalblue

Charcoalblue — World-leading theatre, acoustic, and experience consultancy. 120+ team members across London, Bristol, New York, and Melbourne. Projects include Sadler’s Wells East and major West End venues.

Theatreplan

Theatreplan — Theatre design and technical consultancy specialising in performance spaces. Sound, communications, and venue systems design for complex multi-room environments.

No formal engagements have been made at this stage. These firms represent the tier of expertise we intend to commission post-funding. Competitive tendering ensures value for money and the right cultural fit for the project.
06 — The Team
Who Builds This
Veil House is led by Finley Murray, a themed entertainment designer with experience across large-scale immersive builds, narrative design, and guest-flow choreography. The creative vision is proven. For the commercial and operational side, the plan is deliberate: senior hires — a Venue Director with live entertainment operations experience and a Production Manager with bespoke construction oversight — are budgeted and recruited before any build begins. Advisory conversations with industry professionals are already underway.
Full founder background, creative credits, and the company vision are detailed on the Immersive Core company page.
07 — Risks
Eyes Open
Every investment carries risk. Here's what could go wrong and how we'd handle it.

Venue & Lease

Medium

London industrial vacancy is tight. Flexible across 6+ target areas. Lease negotiation is the gating risk for the entire timeline — if it drags, everything shifts. Venue search begins immediately post-funding.

Occupancy

Medium

Y1 modelled at 70%. At 60% occupancy, the venue still generates £1.13M EBITDA at a 27% margin. Breakeven sits at approximately 44% at scale. Higher throughput (~86,400 tickets/year at 18 shows) in a city of 9M+ residents and 20M annual tourists means the base-case requirement of ~23,000 tickets per year sits comfortably within the available audience.

Build Overrun

Medium

12% contingency (£580k) reflects the bespoke nature of scenic construction. This is mitigated through: fixed-price contractor agreements for major build phases, a Production Manager hired before construction begins, and a phased build approach that front-loads high-risk elements (mezzanine structure and technical infrastructure) so cost exposure is known early. Room-tier costing allows scope adjustment on lower-priority dressing elements without affecting the core experience.

Founder Experience

Medium

Creative vision is proven. Operational experience is not — which is why senior hires are budgeted from day one, not deferred. Early advisory conversations are underway.

Year-One Ramp

Medium

New venues rarely hit steady-state occupancy immediately. Year 1 is modelled conservatively at 65% occupancy across approximately 38 weeks of performances. Pre-opening press nights, influencer previews, and a targeted PR campaign are budgeted within the £300k marketing allocation to build momentum from day one. Working capital (£680k) provides a 6-month operating buffer if ramp-up takes longer than expected.

Performer Turnover

Low

Immersive theatre roles are highly sought-after among London performers. The intimate format and creative depth of the work typically attracts committed talent. Understudies and swing performers are built into the staffing model from the start, and the four-narrator structure means individual departures don't compromise the show — they require recasting one path, not rebuilding the entire production.

Competition

Low

The barrier to imitation is not the concept — it's the capital, the build timeline, and the operational complexity of running 17 rooms with integrated CCTV and atmospheric systems nightly. First-mover brand advantage compounds over time.

Repeat-Visit Assumption

Medium

The structural mechanic is designed for 4–8 visits, but the financial model only requires an average of 2–3. Comparable London data supports this: Phantom Peak achieves 25–30% repeat rates with seasonal narrative changes, and escape rooms average 20–30% customer retention. Veil House's structural advantage — genuinely different content per path, not just cosmetic variation — is designed to outperform both benchmarks. Preview-period data will validate repeat intent before full marketing spend is committed.

Planning & Licensing

Medium

The venue requires sui generis or D2 planning consent and a premises licence for alcohol and late-night entertainment. Planning risk is mitigated by targeting sites in established creative/industrial zones where change-of-use precedent exists. Licensing is standard for London entertainment venues — the Production Manager and legal counsel handle the application during the build phase. Timeline impact is modest (8–12 weeks) and runs in parallel with construction.

Guest Data & Privacy

Low

The experience uses CCTV, pre-show interviews, and guest-tracking systems. All data processing will be GDPR-compliant with explicit consent at booking, clear privacy notices, and a defined retention policy. CCTV footage is used for live show management and is not stored beyond the performance unless guests opt in to receive personal clips. A Data Protection Impact Assessment will be completed before opening.

Regulatory & Safety

Medium

The format involves confined spaces, locked doors, low lighting, fog effects, and physical interaction. Venue design will comply with BS 9999 fire safety standards and all relevant HSE guidance. Emergency lighting, clearly marked fire exits, and real-time CCTV monitoring of every room ensure guest safety at all times. Safe words and panic buttons are built into the experience design. All protocols will be reviewed by an independent safety consultant before previews begin.

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The concept, the rooms, and the experience that makes guests come back.

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